Rengi Forge

rengi.dev · 36 paid endpoints · listed 2026-10-27

Sprite tools: Cut a sprite sheet into frames by grid or by transparent gaps; frame PNGs plus a ZIP. Full schema: https://rengi.dev/v1/sprite-tools/schema

livelast check 18 h ago
100%valid x402 answers, 72 h
$1.05USDC received on Base, 7 days
1distinct payers, 7 days
54.3score (0-100)

Paid endpoints

MethodEndpointPriceNetworks
POSTrengi.dev/v1/audio-tools/beats
Audio tools: Beat map of a song for rhythm games and music-synced effects: BPM and tempo changes, beats, bar lines, kick / snare / hat hits, and easy, normal an
$0.05Base, Solana
POSTrengi.dev/v1/audio-tools/clean
Audio tools: Trim silence, normalize loudness to a LUFS target with a -1 dBTP ceiling, add anti-click fades and convert (ogg, wav, mp3; mono for SFX). Returns t
$0.05Base, Solana
POSTrengi.dev/v1/glb-optimizer/inspect
GLB optimizer: Inspect a GLB without changing it: triangles, draw calls, materials, texture memory, animations, glTF validator errors, and concrete suggestions
$0.05Base, Solana
POSTrengi.dev/v1/sprite-tools/inbetween
Sprite tools: Smoother sprite animation: in-between frames from motion between your frames (4 frames to 8 or 12), pixel art stays crisp with no new colours, hol
$0.05Base, Solana
POSTrengi.dev/v1/sprite-tools/normal-map
Sprite tools: Normal map for a sprite or sprite sheet, for 2D lights in Unity URP 2D and Godot: a rounded bevel from the silhouette plus surface detail, alpha k
$0.05Base, Solana
POSTrengi.dev/v1/sprite-tools/pack
Sprite tools: Pack frames into one atlas (MaxRects) with padding and edge extrusion; TexturePacker JSON and Unity JSON. Full schema: https://rengi.dev/v1/sprite
$0.05Base, Solana
POSTrengi.dev/v1/sprite-tools/remove-bg
Sprite tools: Cut a sprite, prop or character out of its background: exact keying for one-color backgrounds (text and holes too), AI segmentation for busy ones;
$0.05Base, Solana
POSTrengi.dev/v1/sprite-tools/slice
Sprite tools: Cut a sprite sheet into frames by grid or by transparent gaps; frame PNGs plus a ZIP. Full schema: https://rengi.dev/v1/sprite-tools/schema
$0.05Base, Solana
POSTrengi.dev/v1/store-assets/steam-audit
Store assets: Check a Steam store page against what Steam rewards: screenshots, trailer, short and long description, GIFs, languages, controller support, achiev
$0.05Base, Solana
POSTrengi.dev/v1/texture-tools/atlas
Texture tools: Pack textures into one atlas with edge-filled gutters so mipmaps do not bleed; UV rects for bottom-left (Unity, OpenGL) and top-left (DirectX, Un
$0.05Base, Solana
POSTrengi.dev/v1/texture-tools/pack
Texture tools: Pack grayscale maps into one texture for an engine preset: Unreal ORM, Unity URP metallic/smoothness, Unity HDRP mask map. Missing maps get sensi
$0.05Base, Solana
POSTrengi.dev/v1/audio-tools/loop
Audio tools: Turn music or ambience into a seamless loop: cuts at zero crossings and crossfades the end into the start with an equal-power curve. Returns the lo
$0.10Base, Solana
POSTrengi.dev/v1/audio-tools/variations
Audio tools: Make 2-12 variations of one sound effect with small pitch and volume changes, so repeated footsteps or hits do not sound copy-pasted. Returns each
$0.10Base, Solana
POSTrengi.dev/v1/audio-tools/voice
Audio tools: Make a voice recording or TTS take game-ready: rumble high-passed, noise reduced against the measured floor, sibilance tamed, dialogue loudness (-1
$0.10Base, Solana
POSTrengi.dev/v1/font-tools/bitmap
Font tools: Bitmap font from a TTF/OTF: atlas PNG, BMFont .fnt with kerning, JSON and a preview of a sample line. Pixel mode snaps glyphs to whole pixels with n
$0.10Base, Solana
POSTrengi.dev/v1/sprite-tools/pixelate
Sprite tools: Clean pixel art: find the true pixel grid, downscale to it, snap to a palette, hard alpha. Full schema: https://rengi.dev/v1/sprite-tools/schema
$0.10Base, Solana
POSTrengi.dev/v1/store-assets/icons
Store assets: App icons from one square art: iOS 1024 with Contents.json, Android adaptive icon layers at every density plus legacy and Play Store 512, and web
$0.10Base, Solana
POSTrengi.dev/v1/texture-tools/seamless
Texture tools: Make a texture tile without visible seams: removes baked lighting, hides the seam along the path where the image already matches. Returns the til
$0.10Base, Solana
POSTrengi.dev/v1/glb-optimizer/colliders
GLB optimizer: Collision for a model: a set of convex hulls that hug the shape (V-HACD), ready for Godot (-convcolonly nodes), Unreal (UCX_ names) and Unity (co
$0.15Base, Solana
POSTrengi.dev/v1/sprite-tools/autotile
Sprite tools: Two terrain textures (grass over dirt, sand over water) to a full 47-tile autotile set with natural, seamless edges, outer and inner corners, plus
$0.15Base, Solana
POSTrengi.dev/v1/sprite-tools/video-to-sheet
Sprite tools: Turn an animation video or GIF (from Kling, Veo, Sora or a capture) into a sprite sheet: frames at your fps, background removed, every frame align
$0.15Base, Solana
POSTrengi.dev/v1/texture-tools/pbr
Texture tools: PBR maps from one albedo image: normal (OpenGL for Unity/three.js and DirectX for Unreal), 16-bit height, roughness and ambient occlusion, plus a
$0.15Base, Solana
POSTrengi.dev/v1/glb-optimizer/lod
GLB optimizer: Generate a LOD chain from a GLB (default 100/50/25/10% of triangles) with locked borders so UV seams and silhouettes hold; one GLB per level, a s
$0.20Base, Solana
POSTrengi.dev/v1/glb-optimizer/optimize
GLB optimizer: Shrink a GLB (up to 10 MB) for web or mobile: dedup, join draw calls, gentle simplify, textures to WebP at a max size, meshopt or Draco compressi
$0.20Base, Solana
POSTrengi.dev/v1/store-assets/steam
Store assets: Every Steam store and library capsule from one key art at the exact required sizes: logo composited per Steam rules, Library Hero without logo, se
$0.20Base, Solana
POSTrengi.dev/v1/store-assets/stores
Store assets: One key art and logo to the store images beyond Steam: itch.io cover 630x500, Google Play feature graphic 1024x500, Epic landscape 2560x1440 and p
$0.20Base, Solana
POSTrengi.dev/v1/vfx/review
VFX review: Review one VFX clip (video or GIF) like a lead artist: frame strip, greyscale strip, energy curve, timing, white burn-out, contrast, flicker, loop s
$0.20Base, Solana
POSTrengi.dev/v1/playtest/run
Playtest: Play a web game (URL or ZIP build) as on a PC and as on a weak phone: errors, missing files, black or frozen screen, load time, draw calls, textures,
$0.25Base, Solana
POSTrengi.dev/v1/level-design/revise-2d
Level design: Change a 2D map by instruction or zone edits; untouched zones keep their tiles. Full schema: https://rengi.dev/v1/level-design/schema
$0.30Base, Solana
POSTrengi.dev/v1/store-assets/trailer
Store assets: A raw gameplay recording (up to 10 min) to a 16:9 Steam trailer, a 9:16 short and a store GIF: picks the action by motion and sound, skips menus a
$0.40Base, Solana
POSTrengi.dev/v1/glb-optimizer/optimize-large
GLB optimizer: Shrink a large GLB (up to 50 MB) for web or mobile, same pipeline as optimize: dedup, join, simplify, WebP textures, meshopt or Draco. Full schem
$0.50Base, Solana
POSTrengi.dev/v1/level-design/revise
Level design: Change a placed level with an instruction or structured zone edits; untouched zones keep their exact transforms. Full schema: https://rengi.dev/v1
$0.50Base, Solana
POSTrengi.dev/v1/leaderboard/boards
Leaderboard: Create a board with 100,000 submissions and 365 days; returns keys and a ready JS snippet. Full schema: https://rengi.dev/v1/leaderboard/schema
$1.00Base, Solana
POSTrengi.dev/v1/leaderboard/topup
Leaderboard: Add 100,000 submissions and 365 days to a board. Full schema: https://rengi.dev/v1/leaderboard/schema
$1.00Base, Solana
POSTrengi.dev/v1/level-design/place
Level design: Dress a level: placements for every zone, previews and a 3D viewer link. Full schema: https://rengi.dev/v1/level-design/schema
$1.00Base, Solana
POSTrengi.dev/v1/level-design/place-2d
Level design: Fill a 2D tilemap: terrain with proper corner transitions, decorations, obstacles and multi-tile stamps; Tiled .tmj, Unity Tilemap JSON and a prev
$1.00Base, Solana

Latest checks

WhenEndpointHTTPmsResult
18 h agorengi.dev/v1/audio-tools/beats402197valid x402 v2 terms

Income on Base (7 days)

DayTransfersUSDC
2026-10-307$1.05

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Income is all USDC received by the provider's payout address on Base, whatever the source. Score: 0-100: 50 x share of checks in the last 72 h that returned valid x402 payment terms + 30 x min(1, log10(1 + USDC received in 7 days) / 4) + 20 x min(1, log10(1 + distinct payers in 7 days) / 3). A provider never checked scores on income only; income is all USDC received by its payout address on Base, whatever the source. JSON: /v1/observatory/providers/rengi.dev